Talk:Leonidas the Emperor/@comment-74.69.56.102-20151101162722/@comment-24.189.117.184-20151107184018

Personally I wish it was 1.5x Stats to all Legendary Fighters. & 1.5x Attack this Turn {CAN NOT STACK} which means you Can't Spike it to X16 like the current mode is. you can only Spike it to 3.375x. But that's personally me. What the Devs do would be interesting.

Another way I'd solve that problem is make it that you must be above 80% HP to get the Buff of his Leader Skill. & His Active Skill should be that you do the same Multiply Damage, BUT make it cost more, as Legendary Fighters are so much more powerful. If you're still going to go with 2X Attack, then Spike the Energy Cost to 6500 {that's 13K needed to use it twice} which Should be done more than anything else at this point. If you're going with 1.5X, Spike the Energy Cost to 5250 {10.5K (which I have but wouldn't want to use all of it on one Turn)} or 6000 {12K to use it twice}. that 2500 is game breaking on its own, & I can get why so many people are sorta up in arms about why he's so Game Breaking.

Not wanting to keep typing, this is what I would do to him:

Captain Skill Stats = 1.25X Stats to all Legendary Fighters if HP Pool > 50%, 1.5X  if Pool > 75%, 2x if HP = 100% {Thanks Puzzle & Dragons lol}

Active Skill Stats = 1.5X Attack for Legendary Fighters {Cannot Stack} for at lowest 5250. If remains at 2X, either go up to 6500, or Triple it to 7500 {then you really can't stack it}.

Random Skill = 100₧ of Energy Regeneration for every 10,000₧ of Damage Dealt. or Upgrades 3 Random Gems to Healing + 3 more to Disintegrator.

Any Feedback is welcomed to my formula.